Socratic Mirror
Self-Wiki
transactions
[AI Synthesis]: Transactional analysis reads social life as chains of stimulus and response between ego states. Communication continues while exchanges stay complementary, breaks when vectors cross, and becomes a game when an ulterior level runs beneath the social surface.
Unit of social intercourse
- A transaction is the unit of social intercourse: one person offers a stimulus; another returns a related response.
- Simple analysis asks which ego state sent the stimulus and which executed the response.
- An exchange of strokes constitutes a transaction; any social intercourse has biological advantage over none at all.
Complementary and crossed
- Complementary transactions: vectors match; communication can, in principle, continue indefinitely—Parent–Parent gossip, Adult–Adult problem-solving, Child–Child play.
- Crossed transactions: vectors cross; communication breaks off. The most common social damage pattern is Adult→Adult stimulus met by Child→Parent response (classical transference).
- Until vectors realign, the original Adult problem is suspended.
Ulterior transactions
- Ulterior exchanges involve more than two ego states at once—and form the basis of games.
- Angular (three ego states): e.g. salesman Adult facts aimed socially at the customer's Adult, psychologically at the Child ("This one is better, but you can't afford it").
- Duplex (four ego states): e.g. flirtation that is Adult talk about barns on the social level and Child sex play underneath; the Child often decides the outcome.
Actions
- In a stuck exchange, sketch who is speaking to whom (Parent/Adult/Child → Parent/Adult/Child) before pushing content.
- When surface words sound Adult but the feeling is bait or dare, look for an ulterior vector.
- To restart after a cross, either re-engage Adult–Adult or temporarily complement the activated Child/Parent—then return to the real topic.
Sources
| Source | Location | Role |
|---|---|---|
| books/Games People Play The Psychology of Human Relationships.epub | 2 Transactional Analysis | primary |
| notes/2026-08-27-games-people-play.md | 2 · 交流分析; Introduction | highlights |
Related Topics
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autonomy, ego-states, psychological-games, Raw, time-structuring
Linked from (5)
autonomy, ego-states, INDEX, psychological-games, time-structuring
Unlinked mentions (11)
2026, About, books, communication, Communication, Games People Play, life, Notes, relationships, social, time